Posts for tag: C++

Cadmium Release v1.0.0 (beta)

2022-10-03 18:28

Today I released v1.0.0 , the first release of Cadmium , my CHIP-8 variant emulation and development environment, written in C++ with a raylib backend.

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ghc::filesystem Release v1.5.12

2022-04-03 12:32

Today I released v1.5.12 of ghc::filesystem , my implementation of C++17 std::filesystem for C++11, C++14, C++17 and C++20.

This release adds Solaris as a new supported platform, defines a PATH_MAX fallback for POSIX platforms without one, updates Catch2 to v2.13.7 and adds macOS 11 to the automatically tested platforms.

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Lost Colonies – my raylib 5K gamejam entry

2022-01-29 20:00
Lost Colonies title screen

I took part in the raylib 5K gamejam , a gamejam to celebrate reaching 5000 members in the raylib Discord server. We had 8 days and my entry is Lost Colonies , a retro sci-fi arcade shooter that can be played right in the browser on its itch.io page.

The story

In the year 2374 humanity has reached for the stars and colonized many worlds. They believed to be alone in the universe, but that year proved them wrong!

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ghc::filesystem Release v1.5.10

2021-10-23 17:31

Today I released v1.5.10 of ghc::filesystem , my implementation of C++17 std::filesystem for C++11, C++14, C++17 and C++20.

This release replaces some unnecessary expensive shared pointer usage in the Windows implementation, changes fs::remove_all to just delete symbolic links instead of following them, and moves the CI from travis-ci.org to GitHub Workflows.

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ghc::filesystem Release v1.5.8

2021-06-14 22:19

Today I released v1.5.8 of ghc::filesystem , my implementation of C++17 std::filesystem for C++11, C++14, C++17 and C++20.

This is a small bugfix release, fixing fs::create_directories on Windows to no longer break on long filenames.

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