Today I released v1.0.0 , the first release of Cadmium , my CHIP-8 variant emulation and development environment, written in C++ with a raylib backend.
Today I released v1.0.0 , the first release of Cadmium , my CHIP-8 variant emulation and development environment, written in C++ with a raylib backend.

Today I released v1.5.12
of
ghc::filesystem
, my implementation of C++17
std::filesystem
for C++11, C++14, C++17 and C++20.
This release adds Solaris as a new supported platform, defines a PATH_MAX
fallback for POSIX platforms without one, updates Catch2 to v2.13.7 and adds
macOS 11 to the automatically tested platforms.

I took part in the raylib 5K gamejam , a gamejam to celebrate reaching 5000 members in the raylib Discord server. We had 8 days and my entry is Lost Colonies , a retro sci-fi arcade shooter that can be played right in the browser on its itch.io page.
In the year 2374 humanity has reached for the stars and colonized many worlds. They believed to be alone in the universe, but that year proved them wrong!

Today I released v1.5.10
of
ghc::filesystem
, my implementation of C++17
std::filesystem
for C++11, C++14, C++17 and C++20.
This release replaces some unnecessary expensive shared pointer usage in the
Windows implementation, changes fs::remove_all to just delete symbolic
links instead of following them, and moves the CI from travis-ci.org to
GitHub Workflows.

Today I released v1.5.8
of
ghc::filesystem
, my implementation of C++17
std::filesystem
for C++11, C++14, C++17 and C++20.
This is a small bugfix release, fixing fs::create_directories on Windows
to no longer break on long filenames.