Today I released v1.0.6
of
Cadmium
, my CHIP-8 variant emulation and
development environment.
The highlight of this release is Real-Dream support, running the original
CHIPOS CHIP-8 interpreter on an emulated DREAM 6800, and a reworked core
architecture that allows debugging the backend CPUs of the hardware
emulations.
Read more...Today I released v1.0.0
,
the first release of Cadmium
, my CHIP-8
variant emulation and development environment, written in C++ with a
raylib
backend.
Read more...
Today I released v1.5.12
of
ghc::filesystem
, my implementation of C++17
std::filesystem
for C++11, C++14, C++17 and C++20.
This release adds Solaris as a new supported platform, defines a PATH_MAX
fallback for POSIX platforms without one, updates Catch2 to v2.13.7 and adds
macOS 11 to the automatically tested platforms.
Read more...
I took part in the raylib 5K gamejam
,
a gamejam to celebrate reaching 5000 members in the raylib Discord server.
We had 8 days and my entry is
Lost Colonies
, a retro sci-fi
arcade shooter that can be played right in the browser on its itch.io
page.
The story
In the year 2374 humanity has reached for the stars and colonized many
worlds. They believed to be alone in the universe, but that year proved
them wrong!
Read more...
Today I released v1.5.10
of
ghc::filesystem
, my implementation of C++17
std::filesystem
for C++11, C++14, C++17 and C++20.
This release replaces some unnecessary expensive shared pointer usage in the
Windows implementation, changes fs::remove_all to just delete symbolic
links instead of following them, and moves the CI from travis-ci.org to
GitHub Workflows.
Read more...